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Nina Williams is the gorgeous, lightning-fast assassin who made
her debut in the Tekken® series. In Death by Degrees, Nina is
commissioned to investigate the whereabouts of a stolen high-tech
weapon, and steps out of the ring on an intense action?adventure all
her own. With an innovative 360 degree fighting system and a fluid,
acrobatic hand-to-hand combat engine at her disposal, Nina must
infiltrate a shadowy underworld and reveal conspiracy on a global
scale. Use any means necessary?including stealth, espionage, ferocious
gunplay and brutal weapon attacks?to recover the stolen goods and
uncover the truth. Death
by Degrees has been designed as an odd hybrid of Resident Evil style
game structure (think fixed camera angles, plus lots of hallways and
item/key puzzles) interspersed with all-analog fighting ą la Rise to
Honor. I think this basic foundation is where the developers went
wrong. The survival horror genre was conceived to build tension. All
the running around you do in Resident Evil titles is actually helps to
create a mood of foreboding. Here, there's none of that. For this
reason, all the wandering seems like filler. This tedium is not helped
by the inexcusably long loading times. In addition, the fixed camera
scheme isn't well-suited to all-out brawling either, as sometimes
you'll be pushed into an area of a room where you can't see your
opponent.
I actually had fun using the analog control to effortlessly string
together combos. Even cooler are Nina's finishing moves, where the
screen goes to an x-ray view of your prey that allows you to select
just which part of his torso you're going to crush.
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